Playground
Static SVG showing incident and reflected rays at equal angles from the normal on a flat mirror surface.
Variables
| Symbol | Name | SI | Dimension | Range |
|---|---|---|---|---|
| Angle of incidence Angle between the incoming ray and the surface normal | rad | 1 | 0 – 1.5708 | |
| Angle of reflectionoutput Angle between the reflected ray and the surface normal | rad | 1 | 0 – 1.5708 |
Deep dive
Derivation
From Fermat's principle: light travels the path of least time from source to observer via the mirror. Minimizing the total path length d1 + d2 (same medium, same speed) with the constraint that the bounce point lies on the mirror surface yields theta_i = theta_r. Equivalently, from Huygens' principle, each point on the mirror acts as a wavelet source, and constructive interference of reflected wavelets produces a wavefront at the reflection angle equal to the incidence angle.
Experimental verification
Verified since antiquity using flat mirrors and protractors. Modern optical benches confirm to arc-second precision. Laser interferometry validates the law for surfaces with roughness << wavelength.
Common misconceptions
- Angle is measured from the surface — it is always measured from the normal.
- Rough surfaces don't reflect — they do, but diffusely (each micro-facet obeys the law locally).
- Only mirrors reflect — all surfaces reflect; mirrors are simply smooth enough for specular reflection.
Real-world applications
- Periscopes and kaleidoscopes: multiple reflections redirect images.
- Laser alignment: mirrors steer beams precisely in optical systems.
- Architectural acoustics: sound reflection off walls follows the same law.
- Retroreflectors on the Moon: Apollo mission ranging experiments.
Worked examples
Laser hitting a mirror at 35°
Given:
- theta_i:
- 0.6109
Find: theta_r
Solution
theta_r = theta_i = 0.6109 rad = 35.0°
Two-mirror periscope angle
Given:
- theta_i:
- 0.7854
Find: theta_r
Solution
Each mirror reflects at 45°. Two 45° reflections redirect the beam by 90° total, enabling a periscope to see over obstacles.
Scenarios
What if…
- scenario:
- What if the mirror is curved?
- answer:
- The law still holds locally at each point — the normal changes along the curve, creating focusing (concave) or diverging (convex) reflections.
- scenario:
- What if the surface is rough?
- answer:
- Each micro-facet obeys θi = θr, but random orientations scatter light in all directions — diffuse reflection.
- scenario:
- What if light hits at 0° (normal incidence)?
- answer:
- It reflects straight back: θi = θr = 0°. This is the principle behind retroreflectors.
Limiting cases
- condition:
- theta_i → 0
- result:
- theta_r → 0
- explanation:
- Normal incidence reflects straight back.
- condition:
- theta_i → 90°
- result:
- theta_r → 90°
- explanation:
- Grazing incidence: the ray barely skims the surface.
Context
Euclid · -300
Described in Euclid's Catoptrics (~300 BC). Hero of Alexandria later proved it follows from the principle of shortest path.
Hook
Where should you aim a laser pointer to hit a target via a mirror?
A laser hits a flat mirror at 35 degrees from the normal. Find the reflection angle and trace the reflected beam path.
Dimensions:
- lhs:
- θ_i → [1] (radians, dimensionless)
- rhs:
- θ_r → [1] (radians, dimensionless)
- check:
- Both sides are dimensionless angles. ✓
Validity: Valid for specular (smooth) surfaces. Breaks down for rough surfaces where diffuse reflection dominates (surface roughness >> wavelength).