Mechanics
Forces, motion, energy. Every formula below opens into a live, hands-on simulation.
Newton's Second Law
Force equals mass times acceleration: heavier objects need more push.
Hooke's Law
A spring pushes back proportionally to how far you stretch it.
Newton's Law of Universal Gravitation
Every mass attracts every other mass; force drops with the square of distance.
Kinetic Energy
Energy of motion: doubles with mass, quadruples with speed.
Centripetal Acceleration
Moving in a circle requires constant inward acceleration; faster or tighter = more.
Projectile Range
Launch angle of 45° maximizes range; steeper or flatter angles fall shorter.
Work-Energy Theorem
Net work on an object equals the change in its kinetic energy.
Simple Harmonic Motion Period
Heavier masses oscillate slower; stiffer springs oscillate faster.
Linear Momentum
Momentum measures how hard it is to stop a moving object — it scales with both mass and speed.
Impulse-Momentum Theorem
Stopping the same momentum over a longer time means smaller force — the whole point of airbags, crumple zones, and bending your knees.
Gravitational Potential Energy
Lifting something stores energy in the gravitational field — drop it and the energy reappears as motion.
Mechanical Power
Power is how fast you spend energy. Same work, less time = more power.
Torque
Torque is twist. The farther you push from the pivot, and the more perpendicular your push, the more spin you create.
Angular Momentum
Angular momentum is rotational inertia times spin speed. Squeeze inward and you must spin faster to keep it conserved.
Rotational Kinetic Energy
Spinning things store energy just like moving things — and a small radius increase pays off big because I scales with r².
Free Fall Velocity
Drop something from height h in vacuum — by the time it hits, all the gravitational potential mgh has turned into kinetic ½mv².
Simple Pendulum Period
Longer pendulums swing slower. The period depends only on length and gravity — not mass and (almost) not on amplitude.
Moment of Inertia (Point Mass)
Mass placed far from the rotation axis resists rotation much more than the same mass placed close in.
Escape Velocity
The speed at which kinetic energy exactly equals the gravitational binding energy — no faster, you fly free.
Kepler's Third Law
Farther orbits take longer — and not linearly: the period grows as the 3/2 power of the orbital radius.
Kinetic Friction Force
Once an object is already sliding, friction resists motion with a force proportional to how hard the surfaces are pressed together.
Maximum Static Friction
Static friction adjusts itself to match whatever you push with — up to a hard ceiling set by μ_s N. Cross that line and it gives way.
Normal Force on an Incline
The surface only needs to support the part of gravity pointing into it — cos θ of the weight.
Gravity Component Along an Incline
Only the sine-component of gravity accelerates an object down the slope — the cosine-component is canceled by the normal force.
Atwood Machine Tension
The tension is twice the harmonic mean of the two weights — equal masses give T = mg (no motion), unequal masses give something in between.
1D Elastic Collision (Final Velocities)
Conserve both momentum and kinetic energy and the velocities of the two bodies swap (when masses are equal) or rearrange linearly in mass ratios.
Perfectly Inelastic Collision (1D)
Momentum is conserved, but kinetic energy is not — the bodies stick together and share a single final velocity equal to the system center-of-mass velocity.
Coefficient of Restitution
A single dimensionless number, 0 ≤ e ≤ 1, that says how much of the relative speed survives a collision. e=1 is perfectly elastic; e=0 is perfectly inelastic.
Center of Mass (Two Particles)
A mass-weighted average of positions — the single point that behaves like the whole system for Newton's second law.
Parallel Axis Theorem
Spinning about a shifted axis costs extra rotational inertia equal to m·d² — because every particle now traces a larger circle.
Rolling Without Slipping
The contact point of a rolling wheel is instantaneously at rest — so the translation speed of the center equals the tangential speed at the rim.
Conservation of Angular Momentum
With no external torque, the product Iω is fixed: pull mass closer to the axis and you must spin faster to compensate.
Principle of Stationary Action
Of all imaginable paths between two events, nature takes the one whose action doesn't change under small wiggles.
Euler–Lagrange Equation
Pick any coordinates you like, write energy in, equations of motion come out — no force diagrams needed.
Generalized (Conjugate) Momentum
Each coordinate gets its own momentum — differentiate L by the velocity of that coordinate.
The Hamiltonian (Legendre Transform)
Swap each velocity for its momentum; what's left is (usually) the total energy as a function of position and momentum.
Hamilton's Canonical Equations
H is a landscape over phase space; states flow along its contour lines, position fed by momentum and momentum drained by force.
Poisson Bracket & Liouville Flow
The bracket measures how two phase-space functions 'stir' each other; pairing anything with H gives its time evolution.
Noether's Theorem
Every continuous symmetry of the action hands you a conserved quantity — no exceptions, no extra work.
Double Pendulum (Lagrangian Chaos)
Two pendulums chained together: the Lagrangian is easy to write, the motion is impossible to predict long-term.
Tidal Force
Gravity weakens with distance, so the Moon pulls Earth's near side harder than its center, and the center harder than the far side. In Earth's frame that difference stretches the planet along the Moon line and squeezes it sideways — two ocean bulges, two high tides a day. Because the effect goes as 1/d³ (not 1/d²), the nearby Moon out-tides the enormous Sun.
Conservation of Linear Momentum
With no outside push, the total momentum of a system can't change — collisions only trade it between parts.
Terminal Velocity
You stop accelerating when quadratic air drag grows to exactly match your weight.
Coriolis Deflection
In a rotating frame, anything that moves gets pushed sideways — the frame, not a real force, does the deflecting.
Gyroscopic Precession
A torque changes angular momentum's direction, not the spin's size, so the axle swings sideways instead of falling.
The Falling-Cat Problem
Change your shape in a cycle and you can reorient with zero angular momentum — geometry rotates you, not spin.
Physics of the Trebuchet
A heavy counterweight's drop becomes a light stone's speed; range then follows the projectile formula.
Tacoma Narrows: Aeroelastic Flutter
Past a critical wind, the airflow pumps energy in faster than damping drains it, so oscillations blow up.
Perihelion Precession of Mercury
Relativity bends spacetime just enough that the orbit's closest point creeps forward each lap.
The Chandrasekhar Limit
Relativistic electron pressure scales like gravity, so above ~1.4 solar masses gravity always wins.