Perfectly Inelastic Collision (1D)
Also known as: Sticky collision · Plastic collision
Momentum is conserved, but kinetic energy is not — the bodies stick together and share a single final velocity equal to the system center-of-mass velocity.
Two bodies approach, collide, and travel together at v_f. Live readout of v_f and the fraction of KE lost. The loop resets when bodies leave the canvas.
Equivalent forms
The final velocity is simply the center-of-mass velocity — a one-line consequence of momentum conservation.
Unit systems
Where it holds
Dimensional analysis
Huygens' De Motu Corporum (posthumous 1703) framed collision problems via the conservation of momentum; inelastic outcomes followed once kinetic-energy loss was understood as heat.
A bullet embeds in a wooden block — how fast does the block move afterward?
A 0.02 kg bullet at 300 m/s hits a 2 kg block at rest and sticks. Find the common final velocity.
- Ballistic pendulum (measuring bullet speed)
- Car crash crumple-zone analysis
- Catching a thrown ball
- Asteroid impact crater models
- Kinetic energy is conserved — it is NOT in inelastic collisions
- Final velocity equals the average of — only when masses are equal
- Inelastic momentum conservation — momentum is always conserved (closed system)
Limiting cases
What if…
Use coefficient of restitution e ∈ (0,1); fully sticking is .
Heat, sound, plastic deformation, structural damage.
By definition that's not perfectly inelastic anymore — you need a more general restitution model.
Bullet into block
- m1:
- 0.02
- m2:
- 2
- v1:
- 300
- v2:
- 0
- Numerator:
- Denominator: 2.02 kg
- — KE drops from (most goes to heat/damage)
Two equal carts
- m1:
- 1
- m2:
- 1
- v1:
- 5
- v2:
- -3
- Net momentum:
- Combined mass: 2 kg
- — KE drops from 17 J to 1 J