Coefficient of Restitution
Also known as: Bounciness · Restitution coefficient
A single dimensionless number, 0 ≤ e ≤ 1, that says how much of the relative speed survives a collision. e=1 is perfectly elastic; e=0 is perfectly inelastic.
A ball drops, hits the floor, and rebounds to a fraction e² of its drop height. The user adjusts e; the bounce height and decay rate change in real time.
Equivalent forms
A single empirical number that interpolates between billiard balls and putty.
Unit systems
Where it holds
Dimensional analysis
Newton's Principia tabulated 'rebound ratios' for materials — the empirical seed of what we now call e.
A tennis ball bounces to 60% of its drop height — what does that tell you about the collision?
Compute the coefficient of restitution from drop height h_0 = 1 m and rebound height h_1 = 0.56 m.
- Sports equipment certification (tennis, golf, basketball)
- Automotive crash testing
- Industrial machine design (ball mills, hammer mills)
- Granular flow modeling
- e is a property of one object — it's a property of the colliding pair (and speed)
- e > 1 is possible in everyday collisions — it isn't (passive)
- e is constant for all speeds — at high impact speeds e drops noticeably
Limiting cases
What if…
Use empirical fit e(v); at high v, polymers and metals lose more energy.
Apply e only to the velocity component along the line of impact.
, combined with momentum conservation.
Bouncing ball
- v1:
- -4.43
- v2:
- 0
- v1 prime:
- 3.32
- v2 prime:
- 0
- Drop from → impact speed downward
- Rebound to upward
Bumper cars
- v1:
- 5
- v2:
- -5
- v1 prime:
- -3
- v2 prime:
- 3
- Relative approach:
- Relative separation: