Mechanicshigh schoolundergraduate

Coefficient of Restitution

Also known as: Bounciness · Restitution coefficient

A single dimensionless number, 0 ≤ e ≤ 1, that says how much of the relative speed survives a collision. e=1 is perfectly elastic; e=0 is perfectly inelastic.

e=v1v2v1v2e = -\frac{v_1' - v_2'}{v_1 - v_2}
Live simulation
warming up the physics…

A ball drops, hits the floor, and rebounds to a fraction e² of its drop height. The user adjusts e; the bounce height and decay rate change in real time.

Equivalent forms

e=h1/h0e = \sqrt{h_1/h_0}
e=vout/vin  (wall)e = v_{\text{out}}/v_{\text{in}} \;(\text{wall})
A single empirical number that interpolates between billiard balls and putty.